Search results for "PAD emotional state model"
showing 3 items of 3 documents
Aspects concerning the manifestation of the students’ emotional intelligence
2010
Abstract In this study, we were proposed to investigate aspects concerning the manifestation of the students’ emotional intelligence, namely the extent to which the adolescents possess a series of capacities proper to emotional intelligence. Wayne Leon Payne defines emotional intelligence as being the ability which implies a creative relation with states of anxiety, pain and desire. Emotion depends on the way a person analyzes and evaluates a certain situation. In order to determine the emotional intelligence quotient, it was used the Emotional Intelligence Test for adults, in the version adapted by M. Rocco from R. Bar-On and D. Goleman. The personality dimensions were determined using the…
Emotional user experience: Traits, events, and states☆
2015
Emotional experience has become an important topic in human-technology interaction research and design. Nevertheless, such research and design often lacks a proper explanatory basis and methodologically robust operationalisation. In this article, a conceptualisation of emotional user experience is formulated based on the appraisal theory of emotion, where the goal congruence of the interaction events and the task-independent individual traits are thought to underlie the user's emotional response. A laboratory study with N=50 participants conducting ordinary computer tasks is reported. The results suggest that subjective emotional experience depends on a number of factors relating to individ…
Emotional user experience and feeling of control
2015
Current research on emotional user experience lacks a clear exposition on the relationship between feeling of control and the emotion response. The appraisal theory of emotion posits that perceived control over an event is an important factor in determining the emotional response to the event. It is therefore hypothesised, that the relationship between emotional experiences and interaction events is mediated by feeling of control. In an experiment (N = 38), participants used a joystick to control game objects, and gave self-reports of their emotional states and feeling of control. Pathway analyses predicting the factors of emotional experience with event logs reveal that feeling of control …